Tower Upgrades Mechanic updated
Hi, I'm taking some days off and wanted to Update some work before :D
New Mechanic :
Many feedback were stating that it was frustrating to nearly do nothing between waves in early game, apart changing a few walls and towers of position.
So i thought about using the Tower Upgrades at the end of each waves not as direct Power Ups, but as Unlockable part of Towers.
For exemple, if I had chosen the "Basic" Tower Range Upgrade at the End of the Wave as we see on the image :
Then it would unlock The Up button in front of " Range" stating that i can spend 10 Souls to increase this specific tower Range :
The more I think about it, the better i think this can be in the future, it does three things :
- increasing the idea to reroll to have the desired Tower Unlocked Part
- Player can have a hard time to think on where they want to invest their souls, Defense ( Walls ) or Attack ( Tower )
- You always have something to do in between waves
Feedback buttons are still not implemented, So look if the currency is used when clicking on those buttons.
Improvements :
- When the Wave is Ended you pick Up instantly all the dropped souls from defeated ennemies, instead of them vanishing into the wild.
- Added an Invulnerability frame when touched.
- Orb Tower as a better Pattern
- Can now get more projectiles by unlocking projectiles upgrade
Files
Get TD Survivor
TD Survivor
A Survivor Tower Defense game
Status | In development |
Author | Samoulele |
Genre | Survival |
Tags | 2D, Fantasy, Indie, lone-survivor, mythology, Roguelite, Singleplayer, Tower Defense, Unity |
Languages | English |
More posts
- Changing Gameplay/ added lights70 days ago
- Bug Fixes / Better visual Feedback85 days ago
- Bug fixesAug 03, 2024
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